Tag: Level Design Challenges
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7 Day Level Design Challenge No.1 – Playground – Download and Play
Download and Play The 7 days are done and here is the resulting level, just download and play! After downloading and extracting you can start the game by looking for ShooterGame.exe in WindowsNoEditor\ShooterGame\Binaries\Win32\. Update: If you get missing .dll notifications, you might also need to install the Visual C++ Redistributable Packages for Visual Studio 2013. (you might…
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Days 4-6 Details, Foliage, Texturing, Lighting and Invisible Walls in UE4
I decided to ditch daily blog posts, they took to much time, so I’ll give you a recap of the last 3 days. I also strayed from the steps I outlined in the timeline as i ran into multiple engine issues I had to deal with. As such, instead of modelling the monument in more detail,…
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Days 2 & 3 – Map Layout and BSP Grey-box modelling in Unreal Engine 4
Time to show the progress on the map layout! Note: Due to website issues I couldn’t post the updates for day 2 & 3 yet. (I did post them to the World of Level Design forums, FB and partially to twitter though.) It’s time to make up for that now. Targeted Gameplay After the research…
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Day 1 – Getting to know Unreal Engine 4
Today I’ve been fiddling around with the Unreal Engine 4, trying the demos, watching videos, toying around in the editor and setting up a test scene. So far it looks like I can go ahead towards a multiplayer by modding the ShooterGame example, hopefully even as a standalone. That is, if I can figure out…
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7 Day Level Design Challenge – Kickoff
Ever since I’ve read How to create a map in 11 Days by Alex Galuzin I’ve wanted to do a self imposed level design challenge on my own. I’ve finally found the time for it, albeit not 11 days but only 7 (maybe 14, as a freelancer, you never quite know for certain.) What’s a…