Tag: Level Design

  • 7 Day Level Design Challenge No.1 – Playground – Download and Play

    7 Day Level Design Challenge No.1 – Playground – Download and Play

    Download and Play The 7 days are done and here is the resulting level, just download and play! After downloading and extracting you can start the game by looking for ShooterGame.exe in WindowsNoEditor\ShooterGame\Binaries\Win32\. Update: If you get missing .dll notifications, you might also need to install the Visual C++ Redistributable Packages for Visual Studio 2013.  (you might…

  • Days 4-6 Details, Foliage, Texturing, Lighting and Invisible Walls in UE4

    I decided to ditch daily blog posts, they took to much time, so I’ll give you a recap of the last 3 days. I also strayed from the steps I outlined in the timeline as i ran into multiple engine issues I had to deal with. As such, instead of modelling the monument in more detail,…

  • Days 2 & 3 – Map Layout and BSP Grey-box modelling in Unreal Engine 4

    Days 2 & 3 – Map Layout and BSP Grey-box modelling in Unreal Engine 4

    Time to show the progress on the map layout! Note: Due to website issues I couldn’t post the updates for day 2 & 3 yet. (I did post them to the World of Level Design forums, FB and partially to twitter though.) It’s time to make up for that now. Targeted Gameplay After the research…

  • Day 1 – Getting to know Unreal Engine 4

    Today I’ve been fiddling around with the Unreal Engine 4, trying the demos, watching videos, toying around in the editor and setting up a test scene. So far it looks like I can go ahead towards a multiplayer by modding the ShooterGame example, hopefully even as a standalone. That is, if I can figure out…

  • 7 Day Level Design Challenge – Kickoff

    Ever since I’ve read How to create a map in 11 Days by Alex Galuzin I’ve wanted to do a self imposed level design challenge on my own. I’ve finally found the time for it, albeit not 11 days but only 7 (maybe 14, as a freelancer, you never quite know for certain.) What’s a…

  • The Rule of Three for Level Design

    The Rule of Three The Rule of Three states: To break a pattern, you need to have at least three elements. Origin The Rule of Three is a writing or comedy principle that describes the most condensed formula for breaking patterns. As such it is not only applicable to writing or comedy, where it originated,…